Part of T70295
I think it may be better to update all the GPU buffers at the end of the stroke
or tool? Otherwise zooming out is quite choppy.
Differential D5922
Sculpt: only update GPU buffers of PBVH nodes inside the viewport Authored by Brecht Van Lommel (brecht) on Sep 27 2019, 7:46 PM. Tags None Subscribers None Tokens
Details Part of T70295 I think it may be better to update all the GPU buffers at the end of the stroke
Diff Detail
Event TimelineComment Actions Yes, the first time you zoom out is way slower. I think we should only do these updates at the end of a tool/brush. The other option is to update after a view camera movement, this way we won't need to take care of this in the tools code, but it will glitch for a moment. |