This enables an extra layer of control in the sculpt brushes.
For now it is enabled only in Scrape, but it should work in all brushes (like normal radius). I think we can safely enable this in 2.81 if we keep it this way.
You can tweak in this property in the scrape brush to achieve a much better behavior when working on curve surfaces and control how much volume you want to trim. In most cases, it also fixes the bug where the brush keeps trimming in the same area without disabling accumulate. I can probably fix some other artifacts in other brushes by tweaking this value.
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- sculpt-area-radius-factor (branched from master)
- Build Status
Buildable 5249 Build 5249: arc lint + arc unit
Event Timeline
Comment Actions
- Rebase
- Fix artifacts with area radius and pressure size
I needed to rewrite all the sculpt.c part of this patch to rebase it on top of the changes to the scheduler and the tasks refactor, but it does the same thing.