sound_update_animation_flags_exec didn't tag depsgraph to update.
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
Event Timeline
| source/blender/editors/sound/sound_ops.c | ||
|---|---|---|
| 363 | This doesn't make sense to me. DEG_get_evaluated_scene() simply returns pointer, which stays the same during lifetime of dependency graph. So either this part is not needed, or it is CTX_data_ensure_evaluated_depsgraph which is to be called after edits which happens in sound_bake_animation_exec(). | |
| source/blender/editors/sound/sound_ops.c | ||
|---|---|---|
| 363 | Sorry, I should tell, that I am unsure about this. | |