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Sculpt: Fix projection artifacts by changing the voxel remesh isovalue
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Authored by Pablo Dobarro (pablodp606) on Oct 7 2019, 4:51 PM.

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rB Blender

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source/blender/blenkernel/intern/mesh_remesh_voxel.c
310

Shouldn't isovalue and adaptivity be case to double rather than float?

source/blender/blenkernel/intern/mesh_remesh_voxel.c
310

*cast

Pablo Dobarro (pablodp606) marked 2 inline comments as done.
  • Fix cast

LGTM. But I haven't really tested this excessively, only with a few simple objects.

This revision is now accepted and ready to land.Oct 7 2019, 6:00 PM

I can also add to this the recalculate normals fix in D6008. Then, in theory, all voxel remesh artifacts reports should be fixed.

Sure, that is fine by me as both of these are quite small patches.

  • Recalculate normals after fix poles