This can go into the release branch, right?
Details
Details
- Reviewers
Brecht Van Lommel (brecht) Clément Foucault (fclem) - Maniphest Tasks
- T70605: EEVEE: color mix node set to "darken" wont work anymore with fac < 1
- Commits
- rC04b93ebff0e4: Fix T70605: incorrect darken and lighten rgb mix mode
rB2a9b162d9457: Fix T70605: incorrect darken and lighten rgb mix mode
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- mix-rgb-dark-light (branched from master)
- Build Status
Buildable 5354 Build 5354: arc lint + arc unit
Event Timeline
Comment Actions
Hmm, MixLightenOperation::executePixelSampled also seems to be doing the same that the old mix_light was doing...
I guess this should be fixed as well then?
https://dunnbypaul.net/blends/
Comment Actions
@Jacques Lucke (JacquesLucke) do one thing at a time. If the patch as it is fixes the reported issue, leave MixLightenOperation to be tackled separated.
@Clément Foucault (fclem) can you give this patch a +1?