The smooth iterations of the pose factor were hardcoded to 4. This works fine in most situations when you are posing a low poly mesh, which is the main use case of this tool. I added the smooth iterations as a brush property in case you need to pose a high poly mesh directly without producing artifacts.
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The current way of dealing with the PBVH nodes is not the best, but I will improve it after finishing the patch for the pose brush with inverse kinematics, which needs to store multiple pose factors per vertex at the same time.
| source/blender/blenloader/intern/versioning_280.c | ||
|---|---|---|
| 3937 | cann't we use DNA_struct_elem_find ? | |