In the selection engine, between creating a context and deleting it, the
ui32 texture is only cleared when persmat is changed.
However if an object is transformed in the meantime, that texture is not
cleared and the selection is done as the object hadn't been transformed.
The solution of this patch is to check if any of the objects already
drawn have the ID_RECALC_TRANSFORM flag in its data->recalc.
Ref T72076