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Fix T72236: UV Stretching Overlay
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Authored by Jeroen Bakker (jbakker) on Dec 18 2019, 4:14 PM.

Details

Summary

The ratio for area stretching was packed into an unsigned int, but could
contain negative numbers. This flipped the negative numbers to high
positive numbers and rendered the wrong color in the stretching overlay.

I can remember that with T63755: [UV] [Multi-Edit] Display>Stretch>Area doesn't work I needed to flip the sign to get the
correct result, but couldn't find out why that was needed. Now I know.

Diff Detail

Repository
rB Blender

Event Timeline

Germano Cavalcante (mano-wii) accepted this revision.EditedDec 18 2019, 5:26 PM

I tested and compared with 2.79, the patch it's working fine.

This revision is now accepted and ready to land.Dec 18 2019, 5:26 PM
This revision was automatically updated to reflect the committed changes.