A more generic approach might be considered (I assume there are other
operators around that need an update in shifting their uvs), this is
just to have this bug fixed.
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Mostly fine, just one comment. Also, yeah, this is the correct approach so far, we might consider adding a helper function (something like BKE_image_acquire_ibuf_from_uv(Image* ima, ImageUser* iuser, float* uv)) at some point though.
| source/blender/editors/sculpt_paint/paint_utils.c | ||
|---|---|---|
| 525 | Please use BKE_imageuser_default to initialize the ImageUser instead of zeroing it. | |