When a node was partially/fully hidden, this was causing the mask flags
to update incorrectly because it was not checking all vertices, so they
were assigned the fully_masked state and not updating in the transform
tool and mesh filter.
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- T73094 (branched from master)
- Build Status
Buildable 6233 Build 6233: arc lint + arc unit