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Fix wrong coordinates being read when using the sculpt API
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Authored by Pablo Dobarro (pablodp606) on Feb 28 2020, 3:52 PM.

Details

Summary

The coordinates should be read from the PBVH when using deform modifiers.
This is needed for D6715 to work with subdivisions, as it reads the
vertex coordinates using this function when building and updating the
constraints.

Diff Detail

Repository
rB Blender
Branch
fix-pbvh-coordinates (branched from master)
Build Status
Buildable 6842
Build 6842: arc lint + arc unit