Since D5335 blender has support for a separate specular pass but matcaps were made prior to this patch and cant make use of this feature.
I took the liberty to remaster those matcaps and split the specular from the diffuse pass, most matcaps should be indistinguishable from the original when combined except for ceramic_lightbulb.exr which got some slight improvements.
contrast should be improved when random colors is enabled.
jade.exr(new)
Specular enabled
jade.exr(new)
Specular disabled
old
new





