Page MenuHome

Fix stereoscopy drawing for camera background
ClosedPublic

Authored by Dalai Felinto (dfelinto) on Mar 13 2020, 3:35 PM.

Details

Summary

Part of the fix was to get gputexture to use an array to accomodate each
eye. This takes care of viewports showing individual Left or Right
views.

For the combined view the fix was in overlay_image.c:camera_background_images_stereo_setup.

Note 1: Referece images are still not supporting stereo.

Note 2: For painting, and getting image bindcode I'm hardcording a
single-view experience.

Note 3: Without D6922 stereo is too broken to even test this patch.
With D6922 + this patch the fullscreen modes work (anaglyph/interlace
not yet).

Diff Detail

Repository
rB Blender
Branch
stereo-background-image-fix-with-cm (branched from master)
Build Status
Buildable 7154
Build 7154: arc lint + arc unit

Event Timeline

This revision is now accepted and ready to land.Mar 13 2020, 3:38 PM