Reduces extra velocity on object penetration
Details
Details
- Reviewers
Dalai Felinto (dfelinto) Mitchell Stokes (moguri) - Maniphest Tasks
- T32105: Unstable triangle mesh collision bounds
Diff Detail
Diff Detail
Event Timeline
Comment Actions
I think it is a good option to improve stability in certain cases. Additionally with the UseSplitImpulse option perhaps it should be necessary to add an editable splitImpulsePenetrationThreshold slider.
On other matters, this patch misses API doc edits in doc/python_api/rst/bge.constrains.rst and also the patch doesn't apply correctly. It is necessary to do branch/master update.
| source/gameengine/Ketsji/KX_PyConstraintBinding.cpp | ||
|---|---|---|
| 111 | Should be "setUseSplitImpulse (bool splitimpulse)\n" instead of "gPySetUseSplitImpulsedoc\n". | |
| source/gameengine/Ketsji/KX_PyConstraintBinding.cpp | ||
|---|---|---|
| 1 | Tsk tsk ;) | |
| source/gameengine/Ketsji/KX_PyConstraintBinding.cpp | ||
|---|---|---|
| 412 | I think returning NULL without setting an error is an issue for Python. | |