Soft light and Linear light blend modes weren't implemented in glsl
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Details
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Diff Detail
- Repository
- rB Blender
- Branch
- fix_t41456
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I essentially copied the code from other functions higher in the same file, and didn't change the code style. Will also remove a comment in DNA_texture_types.h stating that MTEX_SOFT_LIGHT and MTEX_LIN_LIGHT flags are "free for use" as they are used now :)
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Thanks for the patch, commited.
The crappy thing is that I did it with arc and it changed the commiter name to mine...Thankfully the link still points to that Diff revision so at least it's possible to see who wrote it here. I'll try to remember to apply it manually or amend the commit next time to keep the name of the patch writer intact.