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Fix T75556: Select Emitter Object via Hair
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Authored by Jeroen Bakker (jbakker) on May 8 2020, 10:07 AM.

Details

Summary

rB3685347b4172: Selection: Add conservative rasterization to select really small objects introduced a conservative depth rendering for
selection. The conservative depth rendering assumed that all geometry
are triangle based. Hair is lined base.

This patch will use a normal depth shader for rendering hair.

Diff Detail

Repository
rB Blender

Event Timeline

Jeroen Bakker (jbakker) requested review of this revision.May 8 2020, 10:07 AM
Clément Foucault (fclem) requested changes to this revision.May 8 2020, 2:53 PM
Clément Foucault (fclem) added inline comments.
source/blender/draw/engines/basic/basic_engine.c
143

You don't need these uniforms.

This revision now requires changes to proceed.May 8 2020, 2:53 PM

Removed unused uniforms

This revision is now accepted and ready to land.May 11 2020, 4:33 PM
Jeroen Bakker (jbakker) marked an inline comment as done.May 12 2020, 7:57 AM