Page MenuHome

Fix unreported loopcut multi object syncing of selectmode.
Needs ReviewPublic

Authored by Anthony Edlin (krash) on May 12 2020, 9:03 PM.
This revision needs review, but there are no reviewers specified.

Details

Reviewers
None
Summary

Tools should use "multi" selectmode functions to make sure multiple objects keep their selectmode in sync
with scene's toolsettings.

Diff Detail

Repository
rB Blender
Branch
fix_loopcut_multi_object (branched from master)
Build Status
Buildable 8024
Build 8024: arc lint + arc unit

Event Timeline

Anthony Edlin (krash) requested review of this revision.May 12 2020, 9:03 PM
Anthony Edlin (krash) created this revision.

Not sure if this is what I was seeing yesterday. But I kept having issues in edit mode, where suddenly my object becomes deselected , but I’m still editing the bmesh. So I can get in a weird state where operators / tools no longer work because an “object isn’t selected”, even though it’s in edit mode! Was super annoying, but not sure yet how I kept doing it.