Tools should use "multi" selectmode functions to make sure multiple objects keep their selectmode in sync
with scene's toolsettings.
Details
Details
- Reviewers
- None
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- fix_loopcut_multi_object (branched from master)
- Build Status
Buildable 8024 Build 8024: arc lint + arc unit
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Not sure if this is what I was seeing yesterday. But I kept having issues in edit mode, where suddenly my object becomes deselected , but I’m still editing the bmesh. So I can get in a weird state where operators / tools no longer work because an “object isn’t selected”, even though it’s in edit mode! Was super annoying, but not sure yet how I kept doing it.