When object is transparent, modelers find it important to show specular shading with specular transparency. Current GLSL shading model doesn't support it yet. This diff fixes this issue.
Before:
After:
Best regards,
Valentin. Blend4Web Team.
Differential D781
Implementation of specular transparency property in GLSL render Authored by Dontsov Valentin (valentin_b4w) on Sep 9 2014, 3:43 PM.
Details When object is transparent, modelers find it important to show specular shading with specular transparency. Current GLSL shading model doesn't support it yet. This diff fixes this issue. Before: After: Best regards,
Diff Detail Event Timeline
Comment Actions Looks good to me. I or someone else can commit this once master is open again for new features, in about 2-3 weeks from now according to the schedule: | |||||||||