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Fix T73892: EEVEE Viewport Render Ignores Render As Wire
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Authored by Jeroen Bakker (jbakker) on Jun 16 2020, 8:33 AM.

Details

Summary

In the viewport an object can be set to be displayed as wire. When
rendering the viewport this setting is ignored and follows the
path or doing a final render. This patch will add an exception
when rendering a viewport render.

Diff Detail

Repository
rB Blender

Event Timeline

Jeroen Bakker (jbakker) requested review of this revision.Jun 16 2020, 8:33 AM
Jeroen Bakker (jbakker) created this revision.
Clément Foucault (fclem) requested changes to this revision.Jun 16 2020, 11:00 AM

We already have a function to check if final render vs opengl render.

This revision now requires changes to proceed.Jun 16 2020, 11:00 AM

We might want to go over all references are use this function in stead.

Jeroen Bakker (jbakker) planned changes to this revision.Jun 16 2020, 3:01 PM
Jeroen Bakker (jbakker) added inline comments.
source/blender/draw/engines/eevee/eevee_materials.c
858

Or should we just use DRW_state_is_scene_render()

Use DRW_state_is_scene_render

This revision is now accepted and ready to land.Jun 28 2020, 2:13 AM