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Fix T77686: EEVEE environment pass with film transparency
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Authored by Jeroen Bakker (jbakker) on Jun 16 2020, 11:30 AM.

Details

Summary

When the film is set to transparent the environment pass should still be
rendered solid. otherwise it renders black.

Diff Detail

Repository
rB Blender
Branch
T77686 (branched from master)
Build Status
Buildable 8582
Build 8582: arc lint + arc unit

Event Timeline

Jeroen Bakker (jbakker) requested review of this revision.Jun 16 2020, 11:30 AM
Jeroen Bakker (jbakker) created this revision.

Use correct renderpass_ubo when drawing world

Jeroen Bakker (jbakker) retitled this revision from [WIP] Fix T77686: EEVEE environment pass with film transparency to Fix T77686: EEVEE environment pass with film transparency.Jun 16 2020, 2:27 PM
Jeroen Bakker (jbakker) edited the summary of this revision. (Show Details)
This revision is now accepted and ready to land.Jul 1 2020, 6:08 PM