@J. O. (Papercut) suggested that the horse metarig would be more accurate/more usable if the setup for the fore limb would be copied over to the hind limb.
I also took the liberty to rename the limb bones from human skeleton names to femur, tibia, cannon, pastern & coffin (I really wanted to call it hoof but apparently coffin is more accurate?)
I don't know anything about horses, so I'll let @J. O. (Papercut) argue for this patch, see T78217#969156.
To test without needing to build blender, here's the metarig:
