This can be useful to save the result of a cloth simulation as a
shape key without destroying the simulation, so it's possible to
e.g. re-run it to get other shapes, or simply use the new shape
key to start the simulation already in a draped state.
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- temp-angavrilov-save-modifier (branched from master)
- Build Status
Buildable 8792 Build 8792: arc lint + arc unit
Event Timeline
Comment Actions
Functionality seems reasonable, the term save-shape is a bit odd, suggest.
- Split "Apply Shape Key" into a separate operator.
- Make removing the modifier option (a toggle) we could should both in the menu.
Comment Actions
Split the operator into two so that apply to shape key could be allowed with shared data.
| source/blender/modifiers/intern/MOD_ui_common.c | ||
|---|---|---|
| 261 | I think "Save as Shapekey" makes a more sense here, it's not really "copying" the modifier. Especially because the modifier "Duplicate" operator used to be labeled "Copy". | |
Comment Actions
Minor change, otherwise LGTM.
| source/blender/editors/object/object_modifier.c | ||
|---|---|---|
| 1377 | Naming _inner is odd, normally we use the suffix _ex for extended arguments. | |