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Array modifier - Add radial offset option
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Authored by Cody Winchester (CodyWinch) on Jul 7 2020, 6:34 PM.
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Details

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Summary

This patch adds a radial offset option to the array modifier.

  • Adds an initial local offset value that applys to all duplicates and the original mesh of the array one time only. This allows a model that is in the center to be offset and control the radius of the radial array.
  • Radial angle is the total amount of rotation and the rotation step is based the array count. It calculates the step with the count + 1 to avoid adding a duplicate mesh when doing a full 360 angle.
  • The radial axis can be set to Local or Global space.

Diff Detail

Repository
rB Blender

Event Timeline

Cody Winchester (CodyWinch) requested review of this revision.Jul 7 2020, 6:34 PM
Cody Winchester (CodyWinch) created this revision.

Are you aware of D7517?

I was not. I missed it.

If you think you found a better solution for some usecases in this patch, please mention it in D7517 or here and we can combine efforts. Although Campbell would need to give a greenlight on this first to have any future. I have a feeling like this goes something like the colored wireframes or similar "simple" features...