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Fix the eevee sky zenith bug
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Authored by Szymon Ulatowski (szulat) on Jul 10 2020, 2:48 PM.

Details

Summary

Careless use of acos() in spherical coordinates transformation was
deteriorating the precision near zenith (and nadir) and producing
glitchy pixels (best seen in longer focal lengths).

Diff Detail

Repository
rB Blender

Event Timeline

Szymon Ulatowski (szulat) requested review of this revision.Jul 10 2020, 2:48 PM
Szymon Ulatowski (szulat) created this revision.
This revision is now accepted and ready to land.Jul 13 2020, 4:18 PM
This revision was automatically updated to reflect the committed changes.