Careless use of acos() in spherical coordinates transformation was
deteriorating the precision near zenith (and nadir) and producing
glitchy pixels (best seen in longer focal lengths).
Details
Details
- Reviewers
Clément Foucault (fclem) - Commits
- rB29da019cb353: EEVEE: Fix sky zenith bug
Diff Detail
Diff Detail
- Repository
- rB Blender