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Sky Texture Nishita: accurate lighting
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Authored by Marco (nacioss) on Jul 13 2020, 8:20 PM.

Details

Summary

This patch is mainly thanks to @Ryan Jones (polyrhythm) who helped to understand how Cycles works in terms of light emission and so to finally fix the hacked RGB values of the sky itself.

Thing to notice is that the sky appears brighter with the default Exposure value of 0, so changing it to values between -3 and -6 (as it should be) would make it properly exposed.

Diff Detail

Repository
rB Blender
Branch
sky-fixes (branched from master)
Build Status
Buildable 9081
Build 9081: arc lint + arc unit

Event Timeline

Marco (nacioss) requested review of this revision.Jul 13 2020, 8:20 PM
Marco (nacioss) created this revision.
Marco (nacioss) edited the summary of this revision. (Show Details)Jul 13 2020, 8:27 PM
Marco (nacioss) edited the summary of this revision. (Show Details)Jul 13 2020, 9:00 PM
  • Better comments
  • Optimize surface intersection function and cleanup comments

I'll commit this as is, and also lower the default altitude to 15°.

This revision is now accepted and ready to land.Jul 20 2020, 7:24 PM