This uses the same concept of the Mesh Filter but for applying the cloth
filter forces, so now it can be limited to a specific axis.
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Buildable 9513 Build 9513: arc lint + arc unit
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For those types of expanded enums I think it makes sense to use a subrow. That way when the layout is vertical all three X Y Z buttons stay on the same row.
@Hans Goudey (HooglyBoogly) I tempt to agree having axis in a single line is more readable, but not sure its something you can easily do? @Julian Eisel (Severin)?
| source/blender/editors/sculpt_paint/sculpt_intern.h | ||
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| 924–925 | Not sure why forces is plural, is a single force from what i understand. Confusing part here is: what is the difference between enabled_axis and enabled_forces_axis ? Is it needed to have two separate "sets" of enabled axis? Which "set" is active in which mode? | |
Tested, it's just a matter of adding a aligned row for the change in space_toolsystem_toolbar.py. +1
| source/blender/editors/sculpt_paint/sculpt_intern.h | ||
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| 924–925 | enabled_axis is used for displacement, which is currently used in the mesh filter and I would also like to support in the cloth filter as a separate thing. That would mean that you will be able to compress a piece of cloth like it was constrained by collisions, but without using collisions. I'll do this in a separate patch because it will need some tweaks in the solver. | |
| source/blender/editors/sculpt_paint/sculpt_intern.h | ||
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| 924–925 | Ok, but then suggestion to do after this change before going deeper is to:
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| release/scripts/startup/bl_ui/space_toolsystem_toolbar.py | ||
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| 1288–1289 | See D8581#209273. | |