This was a TODO in the code. Previously the Face Set datalayer was
deleted and recreated with a constant ID of 0. Now the datalayer is
preserved and set to the SculptSession after slicing the mask and a new
ID is calculated for the new faces that the slicing operation produced,
so they can be easily isolated for further tweaking.
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- fix-mask-slice-face-sets (branched from master)
- Build Status
Buildable 9572 Build 9572: arc lint + arc unit
Event Timeline
| source/blender/editors/include/ED_sculpt.h | ||
|---|---|---|
| 58 | Suggestion: ED_sculpt_face_sets_initialize_none_to_id | |