The uv-layer's source id was derived from blender's uv-layer index, while the reference pointers used the position index in the dae file. This only worked when the active UV Layer was the first layer (has index 0)
Details
Details
Diff Detail
Diff Detail
- Branch
- collada
Event Timeline
Comment Actions
encapsulate building of the map source id into a function. This function creates a nicer readable source-id when only the active uv layer shall be exported.