Previously, the visibiliy of the Face Set was copied to the entire grid
bitmap, so it was possible for an element to be visibile and its
duplicate to hidden if the element was between a visibile and invisible
grid.
This adds an extra step to that ensures that if an element is visible,
all its duplicates in other grids are also visibile. This now happens
always after a Face Set visibility chage, so the old sync funcion using
only for sculpt mode was replaced for the generic sync funcion.
Having an anbiguous visibility stated on the grid elements should be
causing a considable number of bugs in all the sculpt tools when using
partial visibility.