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Fix: Skin Modifier deletes Custom Data Layers
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Authored by Henrik Dick (weasel) on Sep 21 2020, 1:44 PM.

Details

Summary

Fixes T59376.
The issue was that the Skin Modifier did create a new BMesh and didn't copy any Custom Data Layer information like which UVMaps are used or which Vertex Colors there are.
I tried poking the issue until it did go away. I am not so sure yet on how Custom Data Layers work and if this is a safe way to do it, but in simple testing it worked.

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Repository
rB Blender

Event Timeline

Henrik Dick (weasel) requested review of this revision.Sep 21 2020, 1:44 PM
Henrik Dick (weasel) created this revision.

As mentioned in the bug report, I think it's the UV Project modifier that should create a new layer instead.

The skin modifier is unable to properly preserve the data layers contents so I don't think it should preserve them at all.