Fixes T59376.
The issue was that the Skin Modifier did create a new BMesh and didn't copy any Custom Data Layer information like which UVMaps are used or which Vertex Colors there are.
I tried poking the issue until it did go away. I am not so sure yet on how Custom Data Layers work and if this is a safe way to do it, but in simple testing it worked.
Details
Details
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- Group Reviewers
Modifiers - Maniphest Tasks
- T59376: UV project modifier not working after modifiers that dont provide a UVMap (e.g skin, remesh)
Diff Detail
Diff Detail
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- rB Blender
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Comment Actions
As mentioned in the bug report, I think it's the UV Project modifier that should create a new layer instead.
The skin modifier is unable to properly preserve the data layers contents so I don't think it should preserve them at all.