Add a dependency graph relation Force Object Animation → Scene Rigid Body World Rebuild. This ensures that the rigid body world is rebuilt when a force object is re-tagged for animation updates.
The extra relation doesn't add any new calculations when the animation is running, as the Time Source node already had a relation to the scene's RIGIDBODY_REBUILD node.
The relation is created directly to the RIGIDBODY_REBUILD Operation. I would have liked to target the containing Component instead. However, that has the RIGIDBODY_SIM operation as entry node, which isn't enough to actually fix T80121.