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Eevee: Add Volume Transmittance to Color Render Passes.
AbandonedPublic

Authored by Jeroen Bakker (jbakker) on Sep 29 2020, 1:50 PM.

Details

Summary

In Cycles the volume transmittance is already composited into the color
passes. In Eevee the volume transmittance pass was separate and needed
to be composited in the compositor. This patch adds the volume
transmittance pass direct in the next render passes:

  • Diffuse Color
  • Specular Color
  • Emission
  • Environment

This patch includes the removal of the volume transmittance render pass.
It also renames the volume render passes to match Cycles. The setting
themselves aren't unified.

Diff Detail

Repository
rB Blender
Branch
T81134 (branched from master)
Build Status
Buildable 10459
Build 10459: arc lint + arc unit

Event Timeline

Jeroen Bakker (jbakker) requested review of this revision.Sep 29 2020, 1:50 PM
Jeroen Bakker (jbakker) retitled this revision from EEVEE: Add Volume Transmittance to Color Render Passes. to Eevee: Add Volume Transmittance to Color Render Passes..Dec 14 2020, 8:23 AM
Jeroen Bakker (jbakker) edited the summary of this revision. (Show Details)