This adds a smooth deformation type to the boundary brush, which smooths
the boundary and has a regular falloff towards the inside of the mesh.
For smoothing, only vertices parallel to the boundary are taken into
account, creating this effect.
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- sculpt-boundary-smooth (branched from master)
- Build Status
Buildable 10716 Build 10716: arc lint + arc unit
Event Timeline
| source/blender/editors/sculpt_paint/sculpt_boundary.c | ||
|---|---|---|
| 877 | pass becomes area? | |
| 878 | Think this can be const. | |
| 891 | Use early continue. | |
| 896 | average and accumulator are kind of mutually exclusive. | |
| 924–926 | Tag vertices for update even if they are not modified? Seems weird. | |