For the Angle Limit Method, the documentation mistakenly says angles *smaller* than the provided angle will be beveled when in fact angles *greater* than the provided angle are beveled.
See also T81945
Differential D9309
Fix typo in Bevel Modifier documentation Authored by Zeal Wierslee (zealws) on Oct 22 2020, 5:55 AM.
Details
For the Angle Limit Method, the documentation mistakenly says angles *smaller* than the provided angle will be beveled when in fact angles *greater* than the provided angle are beveled. See also T81945
Diff Detail
Event TimelineComment Actions Technically, "greater" is more correct, but from the user's point of view, sharper means a smaller angle. Comment Actions Looked into this and the comparison is: adjacent angle + defined angle <= 180 degrees I made an improvement to this in rBM7476 Comment Actions @Aaron Carlisle (Blendify) - here we simply mean the angle between face normals, you can see its value when enabling "Edge Angle" in Overlays. float no[3]; /* face normal */ const float threshold = cosf(bmd->bevel_angle + 0.000000175f); if (dot_v3v3(l_a->f->no, l_b->f->no) < threshold) { Comment Actions Thanks for the clarification, the documentation can be updated to reflect that should be the angle between the face normals. The tooltip could also be expanded here to better convey this information. |