The draw face sets brush uses the poly center when used in meshes to increase
its precision when working in low poly geometry. For this to work with deformed
meshes, the deformed coordinates from the PBVH should be used instead.
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
Event Timeline
| source/blender/editors/sculpt_paint/sculpt_face_set.c | ||
|---|---|---|
| 144–152 | I do not see a reason for this access happening in the loop from the performance reasons. | |
| source/blender/editors/sculpt_paint/sculpt.c | ||
|---|---|---|
| 295 | I would call it SCULPT_mesh_deformed_mverts_get with a comment that if there are no shapekeys or modifiers the original mesh vertices array is returned, otherwise PBHV's vertices are returned. | |