When creating an armature from the skin modifier, resulting bones would
always be flagged BONE_CONNECTED.
Those bones cannot be transformed (just rotated).
Now only flag bones that really have a parent BONE_CONNECTED.
Differential D9534
Fix T82624: Skin modifiers root bone cannot be moved Authored by Philipp Oeser (lichtwerk) on Nov 11 2020, 6:11 PM. Tags Subscribers None Tokens
Details When creating an armature from the skin modifier, resulting bones would Now only flag bones that really have a parent BONE_CONNECTED.
Diff Detail
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