This change introduces a new hysteresis parameter that it will be added or subtracted to/from the LOD distance to avoid popping when a LOD object moves close to the LOD transition continuously.
Then, we have the following:
- a new LOD Hysteresis setting per object (default 10%) which is located in Object context --> Levels of Detail panel:
- a new LOD Hysteresis setting per scene (default 10%) which is located in Scene context --> Level of Detail panel:
The LOD hysteresis setting per object (if active) will overwrite the hysteresis setting per scene.
For the new blends: the hysteresis setting per scene would be active by default and the per object would be inactive by default.
For the old blends: both hysteresis settings (per scene and per object) would be inactive by default. A quick way to take advantage of this feature for old blends would be to activate the hysteresis parameter in the scene context -> Level of Detail panel



