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NLA Refactor: remove redundant NlaEvalChannel valid mask write
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Authored by Wayde Moss (GuiltyGhost) on Dec 1 2020, 11:54 AM.

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Summary

nla cleanup: remove redundant NlaEvalChannel valid mask write. The field will already be properly written to in (anim_sys.c) nla_eval_domain_action(). It's easier to understand the property's usage after removing the redundancy.

No functional changes.
Split from D9247: Refactor: NLA Prep for D8296

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Repository
rB Blender

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Wayde Moss (GuiltyGhost) requested review of this revision.Dec 1 2020, 11:54 AM

Nothing to add from my side. nla_eval_domain() indeed does this check already so it seems to be safe to get rid of

This revision is now accepted and ready to land.Dec 13 2020, 12:03 AM