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Fix T83361: UV Editor does not draw pinned selected UVs as pinned
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Authored by Philipp Oeser (lichtwerk) on Dec 8 2020, 4:11 PM.

Details

Summary

Caused by rB4212b6528af.

outlineColor is computed by the vertex shader, so not a uniform.
So outlineColor was undefined.

note: it was still possible to run into the situation that a selected UV
is drawn ontop of a selected pinned UV [you had to disable sticky
selection for this], now also make sure selected-pinned are drawn
topmost, then selected, then unselected UVs.

Diff Detail

Repository
rB Blender

Event Timeline

Philipp Oeser (lichtwerk) requested review of this revision.Dec 8 2020, 4:11 PM
Philipp Oeser (lichtwerk) created this revision.

make sure selected-pinned UVs are drawn on top of selected (otherwise outline of pinned was not visible if they were z-fighting)

This revision is now accepted and ready to land.Dec 10 2020, 9:52 AM