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BL3.1.2_blender_debug_output.txt

BL3.1.2_blender_debug_output.txt

INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
I0509 16:30:52.595218 3620 device.cpp:45] CUEW initialization succeeded
I0509 16:30:52.595218 3620 device.cpp:47] Found precompiled kernels
I0509 16:30:52.632994 3620 device.cpp:68] HIPEW initialization failed: Error opening HIP dynamic library
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): Workbench : Program/shader state performance warning: Vertex shader in program 210 is being recompiled based on GL state.
INFO (gpu.debug): Notification : Rasterization usage warning: Blending is enabled, but is not supported for integer framebuffers.
WARN (gpu.debug): Overlay > Outlines : Program/shader state performance warning: Vertex shader in program 152 is being recompiled based on GL state.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): Workbench : Program/shader state performance warning: Vertex shader in program 28 is being recompiled based on GL state.
INFO (gpu.debug): Notification : Rasterization usage warning: Blending is enabled, but is not supported for integer framebuffers.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Rasterization usage warning: Blending is enabled, but is not supported for integer framebuffers.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Rasterization usage warning: Blending is enabled, but is not supported for integer framebuffers.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Rasterization usage warning: Blending is enabled, but is not supported for integer framebuffers.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Rasterization usage warning: Blending is enabled, but is not supported for integer framebuffers.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Rasterization usage warning: Blending is enabled, but is not supported for integer framebuffers.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Rasterization usage warning: Blending is enabled, but is not supported for integer framebuffers.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
Switching to fully guarded memory allocator.
Blender 3.1.2
Build: 2022-03-31 23:39:57 Windows release
argv[0] = C:\Program Files\Blender Foundation\Blender 3.1\\blender
argv[1] = --debug
argv[2] = --debug-gpu
argv[3] = --debug-cycles
argv[4] = --python-expr
argv[5] = import bpy; bpy.ops.wm.sysinfo(filepath=r'h:\temp\blender\debug_logs\blender_system_info.txt')
Read prefs: C:\Users\Alexander Berg\AppData\Roaming\Blender Foundation\Blender\3.1\config\userpref.blend
Saved session recovery to 'H:\temp\quit.blend'
GLShader len: 112 0000016313C850F8
GLShaderInterface len: 224 0000016313938F78
GLShaderInterface len: 64 0000016313B5DCB8
name_buffer len: 56 0000016313B5DC38
Blender quit
Press any key to exit . . .
Error: Not freed memory blocks: 4, total unfreed memory 0.000435 MB

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