{eBoidRuleType_Goal, "GOAL", 0, "Goal", "Go to assigned object or loudest assigned signal source"},
{eBoidRuleType_Avoid, "AVOID", 0, "Avoid", "Get away from assigned object or loudest assigned signal source"},
- {eBoidRuleType_AvoidCollision, "AVOID_COLLISION", 0, "Avoid Collision", "Maneuver to avoid collisions with other boids and deflector objects in near future"},
+ {eBoidRuleType_AvoidCollision, "AVOID_COLLISION", 0, "Avoid Collision", "Manoeuvre to avoid collisions with other boids and deflector objects in near future"},
{eBoidRuleType_Separate, "SEPARATE", 0, "Separate", "Keep from going through other boids"},
{eBoidRuleType_Flock, "FLOCK", 0, "Flock", "Move to center of neighbors and match their velocity"},
{eBoidRuleType_FollowLeader, "FOLLOW_LEADER", 0, "Follow Leader", "Follow a boid or assigned object"},
- RNA_def_property_ui_text(prop, "Bezier U", "Make this nurbs curve or surface act like a bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)");
+ RNA_def_property_ui_text(prop, "Bezier U", "Make this nurbs curve or surface act like a Bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)");
- RNA_def_property_ui_text(prop, "Bezier V", "Make this nurbs surface act like a bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled)");
+ RNA_def_property_ui_text(prop, "Bezier V", "Make this nurbs surface act like a Bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled)");
- {LA_SHADBUF_HALFWAY, "HALFWAY", 0, "Classic-Halfway", "Regular buffer, averaging the closest and 2nd closest Z value to reducing bias artifaces"},
+ {LA_SHADBUF_HALFWAY, "HALFWAY", 0, "Classic-Halfway", "Regular buffer, averaging the closest and 2nd closest Z value to reducing bias artifacts"},
{LA_SHADBUF_IRREGULAR, "IRREGULAR", 0, "Irregular", "Irregular buffer produces sharp shadow always, but it doesn't show up for raytracing"},
{LA_SHADBUF_DEEP, "DEEP", 0, "Deep", "Deep shadow buffer supports transparency and better filtering, at the cost of more memory usage and processing time"},
- RNA_def_property_ui_text(prop, "Use Z-Buffer", "Disable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node)");
+ RNA_def_property_ui_text(prop, "Use Z-Buffer", "Disable when using an image as input instead of actual z-buffer (auto enabled if node not image based, eg. time node)");
- RNA_def_property_ui_text(prop, "Z-Scale", "Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1");
+ RNA_def_property_ui_text(prop, "Z-Scale", "Scales the Z input when not using a z-buffer, controls maximum blur designated by the color white or input value 1");
RNA_def_function_ui_description(func, "Copies the pixels of this render result from an image file.");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
- parm= RNA_def_string_file_name(func, "filename", "", FILE_MAX, "File Name", "Filename to load into this render tile, must be no smaller then the render result");
+ parm= RNA_def_string_file_name(func, "filename", "", FILE_MAX, "File Name", "Filename to load into this render tile, must be no smaller than the render result");
RNA_def_function_ui_description(func, "Copies the pixels of this renderlayer from an image file.");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
- prop= RNA_def_string(func, "filename", "", 0, "Filename", "Filename to load into this render tile, must be no smaller then the renderlayer");
+ prop= RNA_def_string(func, "filename", "", 0, "Filename", "Filename to load into this render tile, must be no smaller than the renderlayer");
RNA_def_property_flag(prop, PROP_REQUIRED);
- prop= RNA_def_int(func, "x", 0, 0, INT_MAX, "Offset X", "Offset the position to copy from if the image is larger then the render layer", 0, INT_MAX);
- prop= RNA_def_int(func, "y", 0, 0, INT_MAX, "Offset Y", "Offset the position to copy from if the image is larger then the render layer", 0, INT_MAX);
+ prop= RNA_def_int(func, "x", 0, 0, INT_MAX, "Offset X", "Offset the position to copy from if the image is larger than the render layer", 0, INT_MAX);
+ prop= RNA_def_int(func, "y", 0, 0, INT_MAX, "Offset Y", "Offset the position to copy from if the image is larger than the render layer", 0, INT_MAX);