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system-info.txt
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Authored By
Marc Fontaine (cubbie)
Nov 13 2013, 4:03 PM
Size
6 KB
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system-info.txt
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============================================
= Blender 2.62 (sub 4) System Information =
============================================
Blender:
============================================
version 2.62 (sub 4), revision b'45771'. b'Release'
build date: b'2012-04-19', b'10:15:17'
platform: b'Darwin:32bit'
binary path: '/Users/Marc/blender-build/install/darwin/blender.app/Contents/MacOS/blender'
build cflags: b'-DWITH_QUICKTIME -isysroot /Developer/SDKs/MacOSX10.5.sdk -mmacosx-version-min=10.5 -arch i386 -pipe -funsigned-char -DNDEBUG -O2 -ftree-vectorize -msse -msse2 -msse3 -mfpmath=sse -m32 -DGHOST_COCOA -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE'
build cxxflags: b'-isysroot /Developer/SDKs/MacOSX10.5.sdk -mmacosx-version-min=10.5 -arch i386 -pipe -funsigned-char -isysroot /Developer/SDKs/MacOSX10.5.sdk -mmacosx-version-min=10.5 -arch i386 -DNDEBUG -O2 -ftree-vectorize -msse -msse2 -msse3 -mfpmath=sse -m32 -DGHOST_COCOA -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE'
build linkflags: b'-mmacosx-version-min=10.5 -Wl -isysroot /Developer/SDKs/MacOSX10.5.sdk -arch i386 -fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework OpenAL -m32 -framework QuickTime'
build system: b'SCons'
Python:
============================================
version: 3.2.1 (default, Aug 5 2011, 20:41:36)
[GCC 4.2.1 (Apple Inc. build 5666) (dot 3)]
paths:
'/Users/Marc/blender-build/install/darwin/blender.app/Contents/MacOS/2.62/scripts/addons_contrib'
'/Users/Marc/blender-build/install/darwin/blender.app/Contents/MacOS/2.62/scripts/addons'
'/Users/Marc/blender-build/install/darwin/blender.app/Contents/MacOS/2.62/scripts/startup'
'/Users/Marc/blender-build/install/darwin/blender.app/Contents/MacOS/2.62/scripts/modules'
'/Users/Marc/blender-build/install/darwin/blender.app/Contents/MacOS/2.62/python/lib/python32.zip'
'/Users/Marc/blender-build/install/darwin/blender.app/Contents/MacOS/2.62/python/lib/python3.2/'
'/Users/Marc/blender-build/install/darwin/blender.app/Contents/MacOS/2.62/python/lib/python3.2/plat-darwin'
'/Users/Marc/blender-build/install/darwin/blender.app/Contents/MacOS/2.62/python/lib/python3.2/lib-dynload'
'/Users/Marc/blender-build/install/darwin/blender.app/Contents/MacOS/2.62/scripts/addons/modules'
'/Users/Marc/Library/Application Support/Blender/2.62/scripts/addons/modules'
Directories:
============================================
scripts: ['/Users/Marc/blender-build/install/darwin/blender.app/Contents/MacOS/2.62/scripts']
user scripts: None
datafiles: '/Users/Marc/Library/Application Support/Blender/2.62/datafiles/'
config: '/Users/Marc/Library/Application Support/Blender/2.62/config/'
scripts : '/Users/Marc/Library/Application Support/Blender/2.62/scripts/'
autosave: '/Users/Marc/Library/Application Support/Blender/2.62/autosave/'
tempdir: '/tmp/'
FFmpeg:
============================================
'avcodec':' ''53, 60, 100'
'avdevice':' ''53, 4, 100'
'avformat':' ''53, 31, 100'
'avutil':' ''51, 34, 101'
'swscale':' '' 2, 1, 100'
OpenGL
============================================
renderer: 'ATI Radeon HD 2600 OpenGL Engine'
vendor: 'ATI Technologies Inc.'
version: '2.1 ATI-1.6.36'
extensions:
'GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend'
'GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader'
'GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays'
'GL_EXT_clip_volume_hint GL_EXT_rescale_normal'
'GL_EXT_draw_range_elements GL_EXT_fog_coord'
'GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4'
'GL_EXT_transform_feedback GL_APPLE_client_storage'
'GL_APPLE_specular_vector GL_APPLE_transform_hint'
'GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object'
'GL_APPLE_vertex_program_evaluators GL_APPLE_element_array'
'GL_APPLE_flush_render GL_APPLE_aux_depth_stencil'
'GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip'
'GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters'
'GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp'
'GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map'
'GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine'
'GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat'
'GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient'
'GL_ARB_fragment_program GL_ARB_fragment_program_shadow'
'GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite'
'GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object'
'GL_ARB_pixel_buffer_object GL_ARB_draw_buffers'
'GL_ARB_shader_texture_lod GL_ARB_color_buffer_float'
'GL_ARB_half_float_vertex GL_ARB_texture_rg'
'GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object'
'GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2'
'GL_EXT_framebuffer_object GL_EXT_framebuffer_blit'
'GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle'
'GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color'
'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias'
'GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap'
'GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color'
'GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs'
'GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc'
'GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB'
'GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp'
'GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform'
'GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB'
'GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422'
'GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range'
'GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float'
'GL_ARB_half_float_pixel GL_APPLE_pixel_buffer'
'GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance'
'GL_NV_conditional_render GL_ATI_texture_mirror_once'
'GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax'
'GL_ATI_texture_env_combine3 GL_ATI_separate_stencil'
'GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp'
'GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_texture_array'
'GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays'
'GL_ARB_depth_buffer_float GL_EXT_packed_float'
'GL_EXT_texture_shared_exponent '
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