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NodeGroup_links_new_crash.py

NodeGroup_links_new_crash.py

import bpy
oNodeGroup = bpy.data.node_groups.new("debugging", "SHADER")
oTexNode = oNodeGroup.nodes.new("TEX_IMAGE")
oVectorSock = oNodeGroup.inputs.new(name="Vector", type="VECTOR")
oRGBASock = oNodeGroup.outputs.new(name="Color", type="RGBA")
oNodeGroup.links.new(oVectorSock, oTexNode.inputs['Vector'])
# this is the right order
#oNodeGroup.links.new(oRGBASock, oTexNode.outputs['Color'])
# in this order, blender will crash
oNodeGroup.links.new(oTexNode.outputs['Color'], oRGBASock)

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