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Authored By
Ken Nign (ken9)
Nov 13 2013, 4:23 PM
Size
8 KB
Subscribers
None
system-info.txt
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=============================================
= Blender 2.63 (sub 22) System Information =
=============================================
Blender:
=============================================
version 2.63 (sub 22), revision b'50886'. b''
build date: b'Tue 09/25/2012', b'12:17 PM'
platform: b'Windows'
binary path: 'C:\\Users\\Ken\\Desktop\\Win7.x64-50886\\blender.exe'
build cflags: b'/J /Gd /openmp /arch:SSE2 /arch:SSE /W3 /wd4018 /wd4244 /wd4305 /wd4800 /wd4181 /wd4065 /wd4267 /we4013 /wd4200'
build cxxflags: b'/nologo /J /Gd /EHsc /openmp /arch:SSE2 /arch:SSE /W3 /wd4018 /wd4244 /wd4305 /wd4800 /wd4181 /wd4065 /wd4267 /we4013 /wd4200'
build linkflags: b'/MACHINE:X64 /OPT:NOREF /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib'
build system: b'CMake'
Python:
=============================================
version: 3.2 (r32:88445, Mar 2 2011, 16:59:21) [MSC v.1500 64 bit (AMD64)]
paths:
'C:\\Users\\Ken\\Desktop\\Win7.x64-50886\\2.63\\scripts\\addons_contrib'
'C:\\Users\\Ken\\Desktop\\Win7.x64-50886\\2.63\\scripts\\addons'
'C:\\Users\\Ken\\Desktop\\Win7.x64-50886\\2.63\\scripts\\startup'
'C:\\Users\\Ken\\Desktop\\Win7.x64-50886\\2.63\\scripts\\modules'
'C:\\Users\\Ken\\Desktop\\Win7.x64-50886\\python32.zip'
'C:\\Users\\Ken\\Desktop\\Win7.x64-50886\\2.63\\python\\DLLs'
'C:\\Users\\Ken\\Desktop\\Win7.x64-50886\\2.63\\python\\lib'
'C:\\Users\\Ken\\Desktop\\Win7.x64-50886'
'C:\\Users\\Ken\\Desktop\\Win7.x64-50886\\2.63\\scripts\\addons\\modules'
'C:\\Users\\Ken\\AppData\\Roaming\\Blender Foundation\\Blender\\2.63\\scripts\\addons\\modules'
Directories:
=============================================
scripts: ['C:\\Users\\Ken\\Desktop\\Win7.x64-50886\\2.63\\scripts']
user scripts: 'C:\\Users\\Ken\\AppData\\Roaming\\Blender Foundation\\Blender\\2.63\\scripts'
pref scripts: None
datafiles: 'C:\\Users\\Ken\\AppData\\Roaming\\Blender Foundation\\Blender\\2.63\\datafiles\\'
config: 'C:\\Users\\Ken\\AppData\\Roaming\\Blender Foundation\\Blender\\2.63\\config\\'
scripts : 'C:\\Users\\Ken\\AppData\\Roaming\\Blender Foundation\\Blender\\2.63\\scripts\\'
autosave: 'C:\\Users\\Ken\\AppData\\Roaming\\Blender Foundation\\Blender\\2.63\\autosave\\'
tempdir: 'C:\\Users\\Ken\\AppData\\Local\\Temp\\'
FFmpeg:
=============================================
'avcodec':' ''53, 60, 100'
'avdevice':' ''53, 4, 100'
'avformat':' ''53, 31, 100'
'avutil':' ''51, 34, 101'
'swscale':' '' 2, 1, 100'
OpenGL
=============================================
renderer: 'GeForce 9500 GT/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '3.3.0'
extensions:
'GL_ARB_base_instance GL_ARB_blend_func_extended'
'GL_ARB_color_buffer_float GL_ARB_compatibility'
'GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth'
'GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp'
'GL_ARB_depth_texture GL_ARB_draw_buffers'
'GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced'
'GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location'
'GL_ARB_fragment_coord_conventions GL_ARB_fragment_program'
'GL_ARB_fragment_program_shadow GL_ARB_fragment_shader'
'GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB'
'GL_ARB_geometry_shader4 GL_ARB_get_program_binary'
'GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging'
'GL_ARB_instanced_arrays GL_ARB_internalformat_query'
'GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample'
'GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2'
'GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite'
'GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects'
'GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects'
'GL_ARB_shader_bit_encoding GL_ARB_shader_objects'
'GL_ARB_shading_language_100 GL_ARB_shading_language_420pack'
'GL_ARB_shading_language_include GL_ARB_shading_language_packing'
'GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp'
'GL_ARB_texture_buffer_object GL_ARB_texture_compression'
'GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map'
'GL_ARB_texture_env_add GL_ARB_texture_env_combine'
'GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3'
'GL_ARB_texture_float GL_ARB_texture_mirrored_repeat'
'GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two'
'GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui'
'GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query'
'GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object'
'GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object'
'GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader'
'GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array'
'GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float'
'GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add'
'GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color'
'GL_EXT_blend_equation_separate GL_EXT_blend_func_separate'
'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array'
'GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access'
'GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements'
'GL_EXT_fog_coord GL_EXT_framebuffer_blit'
'GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats'
'GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB'
'GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters'
'GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays'
'GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels'
'GL_EXT_pixel_buffer_object GL_EXT_point_parameters'
'GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color'
'GL_EXT_separate_shader_objects GL_EXT_separate_specular_color'
'GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap'
'GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object'
'GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc'
'GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc'
'GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp'
'GL_EXT_texture_env_combine GL_EXT_texture_env_dot3'
'GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888'
'GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias'
'GL_EXT_texture_mirror_clamp GL_EXT_texture_object'
'GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB'
'GL_EXT_texture_sRGB_decode GL_EXT_texture_storage'
'GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV'
'GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra'
'GL_EXT_import_sync_object GL_IBM_rasterpos_clip'
'GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test'
'GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives'
'GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image'
'GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample'
'GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer'
'GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program'
'GL_NV_fragment_program_option GL_NV_fragment_program2'
'GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4'
'GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent'
'GL_NV_multisample_coverage GL_NV_multisample_filter_hint'
'GL_NV_occlusion_query GL_NV_packed_depth_stencil'
'GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2'
'GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite'
'GL_NV_primitive_restart GL_NV_register_combiners'
'GL_NV_register_combiners2 GL_NV_shader_buffer_load'
'GL_NV_texgen_reflection GL_NV_texture_barrier'
'GL_NV_texture_compression_vtc GL_NV_texture_env_combine4'
'GL_NV_texture_expand_normal GL_NV_texture_lod_clamp'
'GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader'
'GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback'
'GL_NV_vertex_array_range GL_NV_vertex_array_range2'
'GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program'
'GL_NV_vertex_program1_1 GL_NV_vertex_program2'
'GL_NV_vertex_program2_option GL_NV_vertex_program3'
'GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24'
'GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint'
'GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer'
'GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8'
'GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float'
'GL_OES_texture_float_linear GL_OES_texture_half_float'
'GL_OES_texture_half_float_linear GL_OES_texture_npot'
'GL_OES_vertex_array_object GL_OES_vertex_half_float'
'GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture'
'GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint'
'WGL_EXT_swap_control '
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