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vertexes.vertice.typos.patch

Authored By
Ed Halley (halley)
Nov 13 2013, 1:02 PM
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7 KB
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vertexes.vertice.typos.patch

? vertexes.vertice.typos.patch
Index: po/it.po
===================================================================
RCS file: /cvsroot/bf-blender/blender/po/it.po,v
retrieving revision 1.3
diff -u -b -B -u -r1.3 it.po
--- po/it.po 14 May 2003 13:15:09 -0000 1.3
+++ po/it.po 4 Dec 2005 16:12:11 -0000
@@ -13684,7 +13684,7 @@
msgstr "SubSh P:"
#: blender/src/buttons.c:2601
-msgid "Set the number of times the environment is tested to detect pathes"
+msgid "Set the number of times the environment is tested to detect patches"
msgstr "Imposta il numero di volte che l'ambiente è testato per scoprire le patch"
#: blender/src/buttons.c:2602
Index: po/pl.po
===================================================================
RCS file: /cvsroot/bf-blender/blender/po/pl.po,v
retrieving revision 1.2
diff -u -b -B -u -r1.2 pl.po
--- po/pl.po 21 Jul 2004 09:50:49 -0000 1.2
+++ po/pl.po 4 Dec 2005 16:12:11 -0000
@@ -51,7 +51,7 @@
msgstr "Rodzic"
msgid "SubSurf Optimal"
msgstr "Optymalizacja SubSurf"
-msgid "Splits selected verts to separate sub-mesh."
+msgid "Splits selected vertices to separate sub-mesh"
msgstr "Dzieli zaznaczone wierzchołki na osobne podsiatki"
msgid "Sets the degree of specularity"
msgstr "Ustawianie stopnia obicia światła"
@@ -181,7 +181,7 @@
msgstr "Okrąg"
msgid "Creates copies of the selected vertices in a streight line away from the current viewport"
msgstr "Wielokrotnie wytłacza zaznaczone wierzchołki w kierunku linii widoku."
-msgid "Randomizes selected vertice sequence data"
+msgid "Randomizes selected vertex sequence data"
msgstr "Tworzy sekwencje przypadku na podstawie zaznaczonych wierzchołków"
msgid "Pan Right"
msgstr "Przesuń w prawo"
@@ -269,7 +269,7 @@
msgstr "Głośność odtwarzanego dźwięku"
msgid "Blend:"
msgstr "Przez:"
-msgid "Sorts selected vertice data in the X direction"
+msgid "Sorts selected vertex data in the X direction"
msgstr "Sortuje w pamięci kolejność zaznaczonych wierzchołków na podstawie kierunku X"
msgid "Displays the textures of the active material"
msgstr "Pokaż tekstury aktywnego materiału"
Index: po/ru.po
===================================================================
RCS file: /cvsroot/bf-blender/blender/po/ru.po,v
retrieving revision 1.2
diff -u -b -B -u -r1.2 ru.po
--- po/ru.po 28 Apr 2004 22:37:00 -0000 1.2
+++ po/ru.po 4 Dec 2005 16:12:12 -0000
@@ -7347,7 +7347,7 @@
msgid "Randomizes ring dimension and line location"
msgstr "Случайные размеры колец и положения линий"
-msgid "Randomizes selected vertice sequence data"
+msgid "Randomizes selected vertex sequence data"
msgstr "Случайные последовательности выделенных вершин"
msgid "Randomizes starcolour"
@@ -9198,7 +9198,7 @@
msgid "Sets the number of times the environment is tested to detect elements"
msgstr "Установить сколько раз окружение тестируется для детекта элементов"
-msgid "Sets the number of times the environment is tested to detect pathes"
+msgid "Sets the number of times the environment is tested to detect patches"
msgstr "Установить сколько раз окружение тестируется для детекта Патчей"
msgid "Sets the number of vertical parts to render image in"
@@ -9780,7 +9780,7 @@
msgid "Sorts files by time"
msgstr "Сортировать файлы по времени"
-msgid "Sorts selected vertice data in the X direction"
+msgid "Sorts selected vertex data in the X direction"
msgstr "Сортировать выделенные вершины в направлении X"
msgid "Sound"
@@ -12629,7 +12629,7 @@
msgid "Viewport Shading (Hotkeys: Z, Shift Z, Ctrl Z, Alt Z)"
msgstr "Затенение в окне Вида (Вызов: Z, Shift Z, Ctrl Z, Alt Z)"
-msgid "Splits selected verts to separate sub-mesh."
+msgid "Splits selected vertices to separate sub-mesh"
msgstr "Отделить выделенные вершины, разделяя под-меши"
msgid "Sets the amount of red colour at the horizon"
Index: source/blender/python/api2_2x/NMesh.c
===================================================================
RCS file: /cvsroot/bf-blender/blender/source/blender/python/api2_2x/NMesh.c,v
retrieving revision 1.106
diff -u -b -B -u -r1.106 NMesh.c
--- source/blender/python/api2_2x/NMesh.c 29 Nov 2005 23:38:40 -0000 1.106
+++ source/blender/python/api2_2x/NMesh.c 4 Dec 2005 16:12:12 -0000
@@ -183,7 +183,7 @@
static char NMFace_append_doc[] =
"(vert) - appends Vertex 'vert' to face vertex list";
-static char M_NMesh_Vert_doc[] = "([x, y, z]) - Get a new vertice\n\n\
+static char M_NMesh_Vert_doc[] = "([x, y, z]) - Get a new vertex\n\n\
[x, y, z] Specify new coordinates";
static char NMesh_getMaterials_doc[] =
Index: source/blender/src/buttons_editing.c
===================================================================
RCS file: /cvsroot/bf-blender/blender/source/blender/src/buttons_editing.c,v
retrieving revision 1.236
diff -u -b -B -u -r1.236 buttons_editing.c
--- source/blender/src/buttons_editing.c 1 Dec 2005 16:36:30 -0000 1.236
+++ source/blender/src/buttons_editing.c 4 Dec 2005 16:12:12 -0000
@@ -3192,14 +3192,14 @@
170, 195, 85, 19, &G.scene->toolsettings->cornertype , 0, 0, 0, 0, "Choose Quad Corner Cut Type");
uiDefBut(block, BUT,B_VERTEXNOISE,"Noise", 10,175,60,19, 0, 0, 0, 0, 0, "Use vertex coordinate as texture coordinate");
- uiDefBut(block, BUT,B_HASH,"Hash", 70,175,60,19, 0, 0, 0, 0, 0, "Randomizes selected vertice sequence data");
- uiDefBut(block, BUT,B_XSORT,"Xsort", 130,175,60,19, 0, 0, 0, 0, 0, "Sorts selected vertice data in the X direction");
+ uiDefBut(block, BUT,B_HASH,"Hash", 70,175,60,19, 0, 0, 0, 0, 0, "Randomizes selected vertex sequence data");
+ uiDefBut(block, BUT,B_XSORT,"Xsort", 130,175,60,19, 0, 0, 0, 0, 0, "Sorts selected vertex data in the X direction");
uiDefBut(block, BUT,B_FRACSUBDIV, "Fractal", 190,175,65,19, 0, 0, 0, 0, 0, "Subdivides selected faces with a random factor");
uiDefBut(block, BUT,B_TOSPHERE,"To Sphere", 10,155,80,19, 0, 0, 0, 0, 0, "Moves selected vertices outwards into a spherical shape");
uiDefBut(block, BUT,B_VERTEXSMOOTH,"Smooth", 90,155,80,19, 0, 0, 0, 0, 0, "Flattens angles of selected faces");
- uiDefBut(block, BUT,B_SPLIT,"Split", 170,155,85,19, 0, 0, 0, 0, 0, "Splits selected verts to separate sub-mesh.");
+ uiDefBut(block, BUT,B_SPLIT,"Split", 170,155,85,19, 0, 0, 0, 0, 0, "Splits selected vertices to separate sub-mesh");
uiDefBut(block, BUT,B_FLIPNORM,"Flip Normals", 10,135,80,19, 0, 0, 0, 0, 0, "Toggles the direction of the selected face's normals");
uiDefBut(block, BUT,B_REMDOUB,"Rem Doubles", 90,135,80,19, 0, 0, 0, 0, 0, "Removes duplicates from selected vertices");
Index: source/blender/src/buttons_shading.c
===================================================================
RCS file: /cvsroot/bf-blender/blender/source/blender/src/buttons_shading.c,v
retrieving revision 1.158
diff -u -b -B -u -r1.158 buttons_shading.c
--- source/blender/src/buttons_shading.c 27 Nov 2005 12:19:12 -0000 1.158
+++ source/blender/src/buttons_shading.c 4 Dec 2005 16:12:12 -0000
@@ -1647,7 +1647,7 @@
uiDefBut(block, BUT, B_RAD_GO, "GO", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Starts the radiosity simulation");
uiBlockSetCol(block, TH_AUTO);
- uiDefButS(block, NUM, B_NOP, "SubSh Patch:", 1, 0, 10, 10, &rad->subshootp, 0.0, 10.0, 0, 0, "Sets the number of times the environment is tested to detect pathes");
+ uiDefButS(block, NUM, B_NOP, "SubSh Patch:", 1, 0, 10, 10, &rad->subshootp, 0.0, 10.0, 0, 0, "Sets the number of times the environment is tested to detect patches");
uiDefButS(block, NUM, B_NOP, "SubSh Element:", 1, 0, 10, 10, &rad->subshoote, 0.0, 10.0, 0, 0, "Sets the number of times the environment is tested to detect elements");
if(flag != RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_NEUTRAL);

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