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SystemInfoByMonster.txt
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Authored By
Monster (monster)
Nov 13 2013, 5:14 PM
Size
4 KB
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SystemInfoByMonster.txt
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============================================
= Blender 2.66 (sub 0) System Information =
============================================
Blender:
============================================
version 2.66 (sub 0), revision b'54697'. b'Release'
build date: b'2013-02-20', b'18:19:20'
platform: b'Windows:64bit'
binary path: 'D:\\Program Files\\blender-2.66-windows32\\blender.exe'
build cflags: b'/nologo /Ob1 /J /W1 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_BOOL_COMPAT'
build cxxflags: b'/nologo /Ob1 /J /W1 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp /EHsc -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_BOOL_COMPAT'
build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:IX86 /STACK:2097152 /INCREMENTAL:NO /LARGEADDRESSAWARE /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib'
build system: b'SCons'
Python:
============================================
version: 3.3.0 (default, Nov 26 2012, 17:23:29) [MSC v.1500 32 bit (Intel)]
paths:
'D:\\Program Files\\blender-2.66-windows32\\2.66\\scripts\\addons'
'D:\\Program Files\\blender-2.66-windows32\\2.66\\scripts\\startup'
'D:\\Program Files\\blender-2.66-windows32\\2.66\\scripts\\modules'
'D:\\Program Files\\eclipse 3.5\\plugins\\org.python.pydev.debug_1.5.6.2010033101\\pysrc'
'D:\\Program Files\\blender-2.66-windows32\\python33.zip'
'D:\\Program Files\\blender-2.66-windows32\\2.66\\python\\DLLs'
'D:\\Program Files\\blender-2.66-windows32\\2.66\\python\\lib'
'D:\\Program Files\\blender-2.66-windows32'
'D:\\Program Files\\blender-2.66-windows32\\2.66\\scripts\\addons\\modules'
'C:\\Users\\Monster\\AppData\\Roaming\\Blender Foundation\\Blender\\2.66\\scripts\\addons\\modules'
Directories:
============================================
scripts: ['D:\\Program Files\\blender-2.66-windows32\\2.66\\scripts']
user scripts: 'C:\\Users\\Monster\\AppData\\Roaming\\Blender Foundation\\Blender\\2.66\\scripts'
pref scripts: None
datafiles: 'C:\\Users\\Monster\\AppData\\Roaming\\Blender Foundation\\Blender\\2.66\\datafiles\\'
config: 'C:\\Users\\Monster\\AppData\\Roaming\\Blender Foundation\\Blender\\2.66\\config\\'
scripts : 'C:\\Users\\Monster\\AppData\\Roaming\\Blender Foundation\\Blender\\2.66\\scripts\\'
autosave: 'C:\\Users\\Monster\\AppData\\Roaming\\Blender Foundation\\Blender\\2.66\\autosave\\'
tempdir: 'C:\\Users\\Monster\\AppData\\Local\\Temp\\'
FFmpeg:
============================================
'avcodec':' ''53, 60, 100'
'avdevice':' ''53, 4, 100'
'avformat':' ''53, 31, 100'
'avutil':' ''51, 34, 101'
'swscale':' '' 2, 1, 100'
OpenGL
============================================
renderer: 'ATI Mobility Radeon X1900 '
vendor: 'ATI Technologies Inc.'
version: '2.0.6570 Release'
extensions:
'GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program'
'GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture'
'GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects'
'GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient'
'GL_ARB_texture_border_clamp GL_ARB_texture_compression'
'GL_ARB_texture_cube_map GL_ARB_texture_env_add'
'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar'
'GL_ARB_texture_env_dot3 GL_ARB_texture_float'
'GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle'
'GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object'
'GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos'
'GL_ATI_draw_buffers GL_ATI_fragment_shader GL_ATI_separate_stencil'
'GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3'
'GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color'
'GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract'
'GL_EXT_compiled_vertex_array GL_EXT_copy_texture'
'GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object'
'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil'
'GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal'
'GL_EXT_secondary_color GL_EXT_separate_specular_color'
'GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture'
'GL_EXT_texgen_reflection GL_EXT_texture3D'
'GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map'
'GL_EXT_texture_edge_clamp GL_EXT_texture_env_add'
'GL_EXT_texture_env_combine GL_EXT_texture_env_dot3'
'GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias'
'GL_EXT_texture_mirror_clamp GL_EXT_texture_object'
'GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region'
'GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap'
'GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint'
'WGL_EXT_swap_control '
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