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system-info_by_monster_(of_working_Blender).txt
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Authored By
Monster (monster)
Nov 13 2013, 5:14 PM
Size
5 KB
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system-info_by_monster_(of_working_Blender).txt
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============================================
= Blender 2.65 (sub 0) System Information =
============================================
Blender:
============================================
version 2.65 (sub 0), revision b'53189'. b'Release'
build date: b'2012-12-19', b'23:34:33'
platform: b'Windows:64bit'
binary path: 'C:\\MyInstall\\blender-2.65a-windows32\\blender.exe'
build cflags: b'/nologo /Ob1 /J /W1 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI'
build cxxflags: b'/nologo /Ob1 /J /W1 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp /EHsc -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI'
build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:IX86 /STACK:2097152 /INCREMENTAL:NO /LARGEADDRESSAWARE /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib'
build system: b'SCons'
Python:
============================================
version: 3.3.0 (default, Nov 26 2012, 17:23:29) [MSC v.1500 32 bit (Intel)]
paths:
'C:\\MyInstall\\blender-2.65a-windows32\\2.65\\scripts\\addons'
'C:\\MyInstall\\blender-2.65a-windows32\\2.65\\scripts\\startup'
'C:\\MyInstall\\blender-2.65a-windows32\\2.65\\scripts\\modules'
'C:\\MyInstall\\blender-2.65a-windows32\\python33.zip'
'C:\\MyInstall\\blender-2.65a-windows32\\2.65\\python\\DLLs'
'C:\\MyInstall\\blender-2.65a-windows32\\2.65\\python\\lib'
'C:\\MyInstall\\blender-2.65a-windows32'
'C:\\MyInstall\\blender-2.65a-windows32\\2.65\\scripts\\addons\\modules'
'C:\\Documents and Settings\\D706334\\Application Data\\Blender Foundation\\Blender\\2.65\\scripts\\addons\\modules'
Directories:
============================================
scripts: ['C:\\MyInstall\\blender-2.65a-windows32\\2.65\\scripts']
user scripts: 'C:\\Documents and Settings\\D706334\\Application Data\\Blender Foundation\\Blender\\2.65\\scripts'
pref scripts: None
datafiles: 'C:\\Documents and Settings\\D706334\\Application Data\\Blender Foundation\\Blender\\2.65\\datafiles\\'
config: 'C:\\Documents and Settings\\D706334\\Application Data\\Blender Foundation\\Blender\\2.65\\config\\'
scripts : 'C:\\Documents and Settings\\D706334\\Application Data\\Blender Foundation\\Blender\\2.65\\scripts\\'
autosave: 'C:\\Documents and Settings\\D706334\\Application Data\\Blender Foundation\\Blender\\2.65\\autosave\\'
tempdir: 'C:\\DOCUME~1\\D706334\\LOCALS~1\\Temp\\'
FFmpeg:
============================================
'avcodec':' ''53, 60, 100'
'avdevice':' ''53, 4, 100'
'avformat':' ''53, 31, 100'
'avutil':' ''51, 34, 101'
'swscale':' '' 2, 1, 100'
OpenGL
============================================
renderer: 'Intel(R) HD Graphics Family'
vendor: 'Intel'
version: '3.0.0 - Build 6.14.10.5337'
extensions:
'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color'
'GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint'
'GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp'
'GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod'
'GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp'
'GL_EXT_separate_specular_color GL_ARB_multitexture'
'GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate'
'GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add'
'GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add'
'GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays'
'GL_NV_blend_square GL_ARB_texture_compression'
'GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic'
'GL_ARB_texture_border_clamp GL_ARB_point_parameters'
'GL_ARB_texture_env_combine GL_ARB_texture_env_dot3'
'GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc'
'GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs'
'GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle'
'GL_ARB_fragment_program GL_EXT_stencil_two_side'
'GL_ATI_separate_stencil GL_ARB_vertex_buffer_object'
'GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader'
'GL_ARB_shader_objects GL_ARB_shading_language_100'
'GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader'
'GL_NV_texgen_reflection GL_ARB_point_sprite'
'GL_EXT_blend_equation_separate GL_ARB_depth_texture'
'GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float'
'GL_ARB_half_float_pixel GL_ARB_texture_float'
'GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object'
'GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2'
'GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample'
'GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg'
'GL_ARB_texture_compression_rgtc GL_NV_conditional_render'
'GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB'
'GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float'
'GL_EXT_transform_feedback GL_EXT_framebuffer_blit'
'GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object'
'GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range'
'GL_EXT_texture_snorm GL_INTEL_performance_queries'
'GL_ARB_vertex_array_object '
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