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add_mesh_torus-mai.py

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
import bpy
from bpy.types import Operator
from bpy.props import (
FloatProperty,
IntProperty,
BoolProperty,
)
from bpy.app.translations import pgettext_data as data_
from bpy_extras import object_utils
def add_torus(major_rad, minor_rad, major_seg, minor_seg):
from math import cos, sin, pi
from mathutils import Vector, Quaternion
PI_2 = pi * 2.0
z_axis = 0.0, 0.0, 1.0
verts = []
faces = []
i1 = 0
u = 0.0 # start at texture left
# calculate step size for u and v direction
u_step = 1.0/major_seg
v_step = 1.0/minor_seg
tot_verts = major_seg * minor_seg
for major_index in range(major_seg):
quat = Quaternion(z_axis, (major_index / major_seg) * PI_2)
v = 0.0 # start at texture bottom
for minor_index in range(minor_seg):
angle = 2 * pi * minor_index / minor_seg
vec = quat * Vector((major_rad + (cos(angle) * minor_rad),
0.0,
(sin(angle) * minor_rad),
))
verts.extend(vec[:])
if minor_index + 1 == minor_seg:
i2 = (major_index) * minor_seg
i3 = i1 + minor_seg
i4 = i2 + minor_seg
else:
i2 = i1 + 1
i3 = i1 + minor_seg
i4 = i3 + 1
if i2 >= tot_verts:
i2 = i2 - tot_verts
if i3 >= tot_verts:
i3 = i3 - tot_verts
if i4 >= tot_verts:
i4 = i4 - tot_verts
# stupid eekadoodle
if i2:
faces.extend([i1, i3, i4, i2])
else:
faces.extend([i2, i1, i3, i4])
# set uv coordinates for face vertexes
# faces.loops[1].uv = ( u, v )
# faces.loops[2].uv = tuple( u + u_step, v )
# faces.loops[3].uv = tuple( u, v + v_step )
# faces.loops[4].uv = tuple( u + u_step, v + v_step )
i1 += 1
v += v_step
u += u_step
return verts, faces
def add_uvs():
print("Adding UVs")
class AddTorusWithUVMesh(Operator, object_utils.AddObjectHelper):
"""Add a torus mesh with uv mesh"""
bl_idname = "mesh.primitive_torus_with_uv_mesh_add"
bl_label = "Add Torus With UV Mesh"
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
def mode_update_callback(self, context):
if self.mode == 'EXT_INT':
self.abso_major_rad = self.major_radius + self.minor_radius
self.abso_minor_rad = self.major_radius - self.minor_radius
major_segments = IntProperty(
name="Major Segments",
description="Number of segments for the main ring of the torus",
min=3, max=256,
default=48,
)
minor_segments = IntProperty(
name="Minor Segments",
description="Number of segments for the minor ring of the torus",
min=3, max=256,
default=12,
)
mode = bpy.props.EnumProperty(
name="Torus Dimensions",
items=(("MAJOR_MINOR", "Major/Minor",
"Use the major/minor radii for torus dimensions"),
("EXT_INT", "Exterior/Interior",
"Use the exterior/interior radii for torus dimensions")),
update=mode_update_callback,
)
major_radius = FloatProperty(
name="Major Radius",
description=("Radius from the origin to the "
"center of the cross sections"),
min=0.01, max=100.0,
default=1.0,
subtype='DISTANCE',
unit='LENGTH',
)
minor_radius = FloatProperty(
name="Minor Radius",
description="Radius of the torus' cross section",
min=0.01, max=100.0,
default=0.25,
subtype='DISTANCE',
unit='LENGTH',
)
abso_major_rad = FloatProperty(
name="Exterior Radius",
description="Total Exterior Radius of the torus",
min=0.01, max=100.0,
default=1.25,
subtype='DISTANCE',
unit='LENGTH',
)
abso_minor_rad = FloatProperty(
name="Interior Radius",
description="Total Interior Radius of the torus",
min=0.01, max=100.0,
default=0.75,
subtype='DISTANCE',
unit='LENGTH',
)
generate_uvs = BoolProperty(
name="Generate UVs",
description="Generate a default UV map",
default=True, # For debug, change back to False when ready
)
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.prop(self, 'view_align')
col.prop(self, 'generate_uvs')
col = layout.column(align=True)
col.label(text="Location")
col.prop(self, "location", text="")
col = layout.column(align=True)
col.label(text="Rotation")
col.prop(self, "rotation", text="")
col = layout.column(align=True)
col.label(text="Major Segments")
col.prop(self, "major_segments", text="")
col = layout.column(align=True)
col.label(text="Minor Segments")
col.prop(self, "minor_segments", text="")
col = layout.column(align=True)
col.label(text="Torus Dimensions")
col.row().prop(self, "mode", expand=True)
if self.mode == 'MAJOR_MINOR':
col = layout.column(align=True)
col.label(text="Major Radius")
col.prop(self, "major_radius", text="")
col = layout.column(align=True)
col.label(text="Minor Radius")
col.prop(self, "minor_radius", text="")
else:
col = layout.column(align=True)
col.label(text="Exterior Radius")
col.prop(self, "abso_major_rad", text="")
col = layout.column(align=True)
col.label(text="Interior Radius")
col.prop(self, "abso_minor_rad", text="")
def invoke(self, context, event):
object_utils.object_add_grid_scale_apply_operator(self, context)
return self.execute(context)
def execute(self, context):
if self.mode == 'EXT_INT':
extra_helper = (self.abso_major_rad - self.abso_minor_rad) * 0.5
self.major_radius = self.abso_minor_rad + extra_helper
self.minor_radius = extra_helper
verts_loc, faces = add_torus(self.major_radius,
self.minor_radius,
self.major_segments,
self.minor_segments)
mesh = bpy.data.meshes.new(data_("Torus"))
mesh.vertices.add(len(verts_loc) // 3)
nbr_loops = len(faces)
nbr_polys = nbr_loops // 4
mesh.loops.add(nbr_loops)
mesh.polygons.add(nbr_polys)
mesh.vertices.foreach_set("co", verts_loc)
mesh.polygons.foreach_set("loop_start", range(0, nbr_loops, 4))
mesh.polygons.foreach_set("loop_total", (4,) * nbr_polys)
mesh.loops.foreach_set("vertex_index", faces)
mesh.update()
object_utils.object_data_add(context, mesh, operator=self)
if self.generate_uvs:
add_uvs()
return {'FINISHED'}
def menu_func(self, context):
self.layout.operator(AddTorusWithUVMesh.bl_idname)
def register():
bpy.utils.register_class(AddTorusWithUVMesh)
bpy.types.INFO_MT_add.append(menu_func)
if __name__ == "__main__":
register()

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