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nodeautocomp01.txt

nodeautocomp01.txt

Index: source/blender/src/drawnode.c
===================================================================
--- source/blender/src/drawnode.c (revision 11763)
+++ source/blender/src/drawnode.c (working copy)
@@ -36,10 +36,12 @@
#include "DNA_action_types.h"
#include "DNA_color_types.h"
+#include "DNA_customdata_types.h"
#include "DNA_ipo_types.h"
#include "DNA_ID.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -88,7 +90,30 @@
#include "interface.h" /* urm... for rasterpos_safe, roundbox */
#include "mydevice.h"
+extern void autocomplete_uv(char *str, void *arg_v);
+/* autocomplete callback for buttons */
+static void autocomplete_vcol(char *str, void *arg_v)
+{
+ Mesh *me;
+ CustomDataLayer *layer;
+ AutoComplete *autocpl;
+ int a;
+
+ if(str[0]==0)
+ return;
+
+ autocpl= autocomplete_begin(str, 32);
+
+ /* search if str matches the beginning of name */
+ for(me= G.main->mesh.first; me; me=me->id.next)
+ for(a=0, layer= me->fdata.layers; a<me->fdata.totlayer; a++, layer++)
+ if(layer->type == CD_MCOL)
+ autocomplete_do_name(autocpl, layer->name);
+
+ autocomplete_end(autocpl, str);
+}
+
static void snode_drawstring(SpaceNode *snode, char *str, int okwidth)
{
char drawstr[NODE_MAXSTR];
@@ -606,10 +631,13 @@
static int node_shader_buts_geometry(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
+ uiBut *but;
NodeGeometry *ngeo= (NodeGeometry*)node->storage;
- uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "UV:", butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, ngeo->uvname, 0, 31, 0, 0, "Set name of UV layer to use, default is active UV layer");
- uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "Col:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, ngeo->colname, 0, 31, 0, 0, "Set name of vertex color layer to use, default is active vertex color layer");
+ but= uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "UV:", butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, ngeo->uvname, 0, 31, 0, 0, "Set name of UV layer to use, default is active UV layer");
+ uiButSetCompleteFunc(but, autocomplete_uv, NULL);
+ but= uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "Col:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, ngeo->colname, 0, 31, 0, 0, "Set name of vertex color layer to use, default is active vertex color layer");
+ uiButSetCompleteFunc(but, autocomplete_vcol, NULL);
}
return 40;
Index: source/blender/src/buttons_shading.c
===================================================================
--- source/blender/src/buttons_shading.c (revision 11763)
+++ source/blender/src/buttons_shading.c (working copy)
@@ -3029,7 +3029,7 @@
}
/* autocomplete callback for buttons */
-static void autocomplete_uv(char *str, void *arg_v)
+void autocomplete_uv(char *str, void *arg_v)
{
Mesh *me;
CustomDataLayer *layer;
Index: source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c
===================================================================

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