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bgimage_patch

bgimage_patch

Index: source/blender/src/drawview.c
===================================================================
--- source/blender/src/drawview.c (revision 10814)
+++ source/blender/src/drawview.c (working copy)
@@ -436,10 +436,12 @@
glPushMatrix();
glaDefine2DArea(&curarea->winrct);
+
glEnable(GL_BLEND);
- glPixelTransferf(GL_ALPHA_SCALE, (1.0f-bgpic->blend));
glPixelZoom(zoomx, zoomy);
- glaDrawPixelsSafe(x1, y1, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+ glColor4f(1.0, 1.0, 1.0, 1.0-bgpic->blend);
+ glaDrawPixelsTex(x1, y1, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect);
+
glPixelZoom(1.0, 1.0);
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
Index: source/blender/src/drawnode.c
===================================================================
--- source/blender/src/drawnode.c (revision 10814)
+++ source/blender/src/drawnode.c (working copy)
@@ -1830,6 +1830,7 @@
glEnable(GL_BLEND);
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ); /* premul graphics */
+ glColor4f(1.0, 1.0, 1.0, 1.0);
glaDrawPixelsTex(prv->xmin, prv->ymin, preview->xsize, preview->ysize, GL_FLOAT, preview->rect);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
Index: source/blender/src/glutil.c
===================================================================
--- source/blender/src/glutil.c (revision 10814)
+++ source/blender/src/glutil.c (working copy)
@@ -263,9 +263,16 @@
int nsubparts_x= (img_w+(tex_w-1))/tex_w;
int nsubparts_y= (img_h+(tex_h-1))/tex_h;
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ /* Specify the color outside this function, and tex will modulate it.
+ * This is useful for changing alpha without using glPixelTransferf()
+ */
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glPixelStorei(GL_UNPACK_ROW_LENGTH, img_w);
glBindTexture(GL_TEXTURE_2D, texid);
+
+ /* don't want nasty border artifacts */
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
for (subpart_y=0; subpart_y<nsubparts_y; subpart_y++) {
for (subpart_x=0; subpart_x<nsubparts_x; subpart_x++) {
@@ -279,7 +286,6 @@
else
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subpart_w, subpart_h, GL_RGBA, GL_UNSIGNED_BYTE, &uc_rect[(subpart_y*tex_w)*img_w*4 + (subpart_x*tex_w)*4]);
- glColor3ub(255, 255, 255);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);

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local-disk
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Storage Handle
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